![]() Even trickier is rotating objects grabbed by Ultrahand. I wouldn’t fully get the hang of it all by the end, as I was still mixing up how to access which menus. I’ll need to do that for each individual arrow, as there wasn’t a way to craft arrows in bulk during my demo. I need to aim my bow, press up on the D-pad while it’s drawn, scroll over to the item, and release to equip it. Say I want to attach a Keese wing to an arrow, allowing it to fly farther. ![]() If you thought Breath of the Wild’s controls were complicated, Tears of the Kingdom only compounds that by adding a crafting layer on top of its myriad of submenus. The first 20 minutes of my demo are a bit of a guided control tutorial with a Nintendo rep walking me through each new tool, from Ultrahand to Ascend. Zelda: Tears of the Kingdom is almost perfect, but it could use these tweaks ![]() The best games of 2023 so far: Tears of the Kingdom, Resident Evil 4, and more Zelda: Tears of the Kingdom isn’t our Game of the Year, but it’s the strongest No.
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